Studying Classical Guitar at the Royal School of Music (U.K.), Musical Theatre at the Miskin Theatre in Dartford (U.K.), Contemporary Musics at Bretton Hall College (U.K.), as well as advanced Guitar and Theory from the legendary celebrity Guitarist Chris Broderick [Megadeth] (U.S.A.), Chris has a solid background in multiple compositional approaches. He had only ever been interested in original composition from a variety of genres, but had been particularly influenced by Rock and Metal, along side the scores of Computer Games, TV and Film.
Chris started out by writing music for 'cover-disks' for the Commodore Amiga whilst in secondary school, original scores for theatre whilst at the Miskin Theatre, and eventually short student films during (and after) his time at the prestigious Bretton Hall College. During his degree, he took an additional course from S.A.E. School of Audio Engineering (U.K.) for DJing in order to expand his repertoire. Always passionate about having his own style and uniqueness to his compositions, Chris endlessly strove to stand out as a composer by keeping open to any and all styles of music from all around the world. By his mid-teens Chris discovered the world of M.I.D.I. through the Amiga's rival the "Atari ST", which gave his far greater flexibility as a composer over sample-based composition by employing infinitely modular tone modules. From the age of 17 onwards, he had been writing endlessly, and embracing everything technology had to offer as tools to further my music. Unbeknownst to him at the time, Chris already started mixing Rock with film score by relentlessly making orchestral instruments as prominent in my songwriting as any standard instrument for a traditional rock band, and it would be this marriage of styles that became the staple to his music career in popular music genres.
Eventually Chris was presented with his first opportunity to score for film in his second year at Bretton Hall College, when a tutor mentioned that there was a young director in need of a composer blending Rock with Electronica with film's score. Chris went on to work in both pre and post production roles within films in Iceland and China during the early 2000's, and in 2001 composed the opening theme to the Australian MMORPG game 'Ishtan'. By 2002 Chris set up AmbiSonic.co.uk, the first Web and WAP sites dedicated to the production and sale of original music for polyphonic M.I.D.I-based ringtones for contemporary handsets, which remained a commercial success until he decided to change career direction.
Eventually during autumn 2006, Chris had an epiphany; Rock/Metal and Film Score could work together as a potential new genre of music that to date, hadn't been explored, save for single releases such as Jeff Wayne's 'Musical Version of War Of The Worlds'. Unlike popular Symphonic Metal genres, Film Score had a separate identity from classical that was more in-keeping with storytelling than in prominent melodies, and also did not conform to being 'short and sweet', allowing for more musical scope and experimentation. Chris then formed "Splintered Soul', a band with a unique and highly memorable style, that perpetually gained considerable interest the world over. By 2010 and 2012, Splintered Soul played at the Bloodstock Open Air Festival along side the biggest names in Heavy Metal, following a high budget recording deal along side one of the UK's top producers. One particular Splintered Soul track (Cambyses) was featured on the cover of the November edition of Metal Hammer Magazine in 2012.
Whilst lecturing at Redbridge College (London) in 2015 Chris was approached by Occasional Films and was asked to compose for them due to their appreciation of the music he had been producing to date. Chris then went onto provide composition and sound design for their Ident, the award-winning 'Poster Boy' (2016), 'Follow Me' (2017) as well as the theme for the Energie Group gymnasiums.
By 2018 Chris decided to move into the world of Game audio, where he received top marks with Audiokinetic in Wwise certification. By 2020 Chris became on of Tom Salta's masterclass students in Game composition where he continues to receive mentorship on a regular basis.